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| Education | |
Bachelor of Science, Game Design and Development
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| Shipped Titles | |
Halo 3 : ODST – 3D Contract Artist (Bungie) Prop Modeler / Environment Artist June 2008 – March 2009
- Created objects and architecture pieces within the given time constraints to the specified poly/texture budgets using custom textures and tiling textures. -Created physics and collision volumes for each object, along with shaders using in-house tools. -Fixed and created bugs, and helped setup AI hints on objects for the enemies to navigate from.
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| Recent Work |
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Halo: Reach – 3D Contract Artist (Bungie) Prop Modeler / Environment Artist June 2009 – June 2010 - Communicated with the art director and associate producer, along with level artists, designers, and props artists to make sure the task at hand was done on-time and as efficient as possible. - Created objects for in-game/cinematic sequences from concepts, grey-box models, or general ideas. - Created objects using 3DS Max/Mudbox along with Photoshop to produce High/Low Poly models, with corresponding Diffuse/Specular/Normal and/or Alpha/Color Change maps. - Created physics and collision volumes for each object, along with shaders using in-house tools. - Rigged/Animated models as needed, and made sure they worked appropriately in-game.
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