Halo Reach - Milling Machines
- The vert/texture budget for the level these are in was very strict, so these had to be super low poly... :(.
- The model is 5,738 verts in-game, after smoothing group/UV Splits/Shaders.
- HighPoly model(S) done in 3DS Max 2010 64bit
- I decided to make some design changes on this, as the front was eating up alot of verts.
- The model is 4,849 verts in-game, after smoothing group/UV Splits/Shaders.
-Both milling machines had to share the same 512x512 map, and I used 1 other tiling texture for the rest of the model, that was already loaded in the level.