Halo Reach - Forge Monitor (Camera)
- I took the Halo 3 asset on this one, reworked it's geo, uprezed, then re-unwrapped and reworked the shaders.
- The model is 3,182 verts in-game, after smoothing group/UV Splits/Shaders + Decals/Illum quads.
- HighPoly done in 3DS Max 2010 64bit
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