Halo Reach - Beta Props (Shots taken during Public Beta Test)

 

-Both props use a 512x512 diff/normal/spec maps. Vert counts will be released later when game is released, along with concepts, highpoly, textures, and wireframes.

- Both props were highpoly/lowpoly modeled by me, along with unwrapped, and textured. I also setup the shaders, illums, particle markers, collision/physics, along with damage states if need be.

 

 

I was given a greymodel for this prop, which was a box with 4 boxes sticking up in the corners. This is what I came up with based on that, using existing knowledge of Covenant design and exisitng props.

 

This model had a concept, and will be shown later. I had to create the normal and damaged state for the model, and make it work in-game.