Scout (Modeled in 3DS Max 2010, Textured in Photoshop CS4, Displayed in Real-Time in 3DS Max Viewport)
Concept/Ref Images -
LowPoly (3DS Max)
WireFrames - (12,983 Tri's in Engine (UV Splits, Smoothing Groups, ect))
HighPoly - Modeled in 3DS Max
Textures - Main Texture - 1024x1024 Diffuse/Spec/Normal Decal - 128x128 w/ Alpha
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