Scout

(Modeled in 3DS Max 2010, Textured in Photoshop CS4, Displayed in Real-Time in 3DS Max Viewport)

 

Concept/Ref Images -

 

LowPoly (3DS Max)

 

 

WireFrames -

(12,983 Tri's in Engine (UV Splits, Smoothing Groups, ect))

 

HighPoly -

Modeled in 3DS Max

 

 

 

 

 

Textures -

Main Texture - 1024x1024 Diffuse/Spec/Normal

Decal - 128x128 w/ Alpha