Belair Coupe 57' LowPoly

(Modeled, Lit, and Rendered in 3DS Max 2010 using Mental Ray, compositied in Photoshop CS4)

 

Download in 1080P

belair_front_720P

Download in 1080P

belair_back_720P

Download in 1080P

belair_top_720P

 

WireFrames -

- The Game Model and Render model Wireframes are the same, except for the visually dense pieces, and logos. This was done to help with Mental Ray rendering, to make details pop more.

- The Game Model uses normal mapped Alpha planes for the Logos, License Plate, and Grill Mesh to greatly reduce the vert count.

- The Game Model tires are Diffuse, Normal, Spec and Dirt mapped in the same way the GTA IV car tires are, to save on verts , while maintaining a more realistic look.

- Extra Edge loops were added to help with the realtime damage system that GTA IV is based on.

 

Game Model WireFrame

belair_ingame_wire_720

Render Wireframe(s)

belair_front_wire_720

belair_back_wire_720

belair_top_wire_720

 

Alternate Renders (turbosmoothed mesh, different shaders/lighting/HDR)

 

 

Quick Test in CryEngine 3 SDK

 

 

Model in GTA IV engine, running on the PC.

Download in 720P (WMV)

Download in 1080P (WMV)